Hints:

  1. Locations

  2. Solsice/equinox:

  3. Circus:

  4. Dungeon passwords:

  5. Shrine pilgrimage:

  6. Obelisk puzzle:

  7. Potions:

 

 

Locations:

This is the location of dragon towers, stables and trainers.

New Sorpigal:

Dragon Tower, stable
Earth expert
Fire expert
Air expert (above bank)
Water expert (island of east coast)
Body expert
Mind expert
Spirit expert
Learning expert (above self guild)
Bodybuilding expert
Meditation expert
Perception expert (above tavern)
Identify expert (above tavern)
Staff expert (south of town on mainland)
Ancient expert (north east of town on mainland)

Castle Ironfist:

Outside castle walls:
Stable
Shield expert
Leather expert
Chain expert
Plate expert
Dagger expert(behind tavern)
Bow expert

Inside castle walls:
Axe expert
Sword expert
Disarm expert
Identify expert
Diplomacy expert
Spirit master (you gotta be High Priest or honorary High Priest)

Misty Islands:

Repair expert
Staff expert
Spear expert
Leather expert
Fire master
Water master
Air master (requires Arch Mage)
Meditation master

Bootleg Bay:

Fountain of magic
Perception expert
Chain expert

Darkmoor(Mire of the Damned):

Stable
Mace expert
Chain master
Perception master
Axe master (after finishing Avinril Smithers quest)
Spear master

Free Haven:

Dragon tower, two stables,Council and The Oracle
Sword expert
Dagger expert
Merchant expert
Earth expert
Water expert
Fire expert
Air expert
Body building master
Plate master (above castle temper, require Hero)

Silver Cove:

Dragon tower, stable
Repair expert
Light expert
Merchant master
Body master
Mind master
Earth master
Learning master

Frozen Highlands:

Castle Stone:
Repair master
Leather master
Dagger master
Disarm master

White Cap:
Dragon tower, stable
Bow expert
Mace expert
Dark expert
Diplomacy master (above castle)

Kriegspire:

Fake dragon tower, stable
Bow master (above castle Kriegspire)
Light expert

Blackshire:

Dragon tower, stable
Dark expert
Sword master (require cavalier)
Mace master
Shield master

Eel infested waters:

Ancient wepons expert
Staff master
Light master (require saintly reputation)

Paradise (plesant) vally:

Ancient wepons master
Dark expert (require notouriuos reputation)

Dragonsand:

In a "chest"(acually its a stone) the middle of three flat stones (somwhere inside the black circle) lies the obelisk tresure (you must visit all 15 obelisk to "open" the "chest")

Hermits Isle:

Fountain of youth (Just east of the obelisk)

Sweet water:

The hive

Solsice/equinox:

March 20
June 21
Sept 23
Dec 21

Circus:

April - Blackshire
December - Bootleg Bay
August - Mire of the Damned

Dungeon passwords:

Goblin keep: Nilbog
Temple of Baa: central door sequence: north, east, west, south
Shadow guild (in frozen highlands): Fish, Time, Dark, Arrow
Castle Alamos orb password: JBARD
Tomb of VARN codes: (needs parchments to work): aruhu, yttocs, ulus, yoccm, kcops, kirk

Shrine pilgrimage:

January - Bootleg bay
February - Mist
March - Silver Cove
April - Whitecap
May - Free Haven
June - Mire of the Damned
July - New Sorpigal
August - Kriegspire
September - Castle Ironfist
October - Kriegspire
November - Eel infested waters
December - Blackshire

Obelisk puzzle:

Obelisk 1 i t o t e c t h o t h e s a i p
Obelisk 2 n h r h   a h e r h e a t v d i
Obelisk 3   e t e c p e     e r s o e d e
Obelisk 4 t   h a a t   l t     e n   l c
Obelisk 5 h d   s c a w e h s f d e w e e
Obelisk 6 e r b t h i e a e u u ,   o ' d
Obelisk 7   a y , e n i s   n n   a n s .
Obelisk 8 l g         g t s   c l n ;    
Obelisk 9 a o f l o ' h . h b t i d   p  
Obelisk 10 n n a i f n t   i e i f   t u  
Obelisk 11 d   r e   e   h   f o t y h z  
Obelisk 12   t   s t a o i   o n   o i z  
Obelisk 13 o o n   h t f d o r s t u s l  
Obelisk 14 f   o t e h     f e   h     e  
Obelisk 15   n r h     t f     c e h r    

If you read this from the top to the bottom it should be like this :
In the land of the dragon to north by far northwest, lies the cache of the captain 'neath the weight of the least. Hid for the ship of the sun before her functions ceased, lift the stone and you have won; this riddle's puzzle pieced. The stone is in dragonsand, more onfo with the
dragonsand map.

Potion mixing:

Name: Type: Mix: Effect:
Magic Blue Blue herb +10 spell points
Energy Yellow Yellow herb +10 primary stats (temp)
Cure wounds Red Red herb +10 hit points
Resistance Green Blue + Yellow +10 all resistances (temp)
Cure poison Purple Blue + Red Cures poison
Protection Orange Red + Yellow +10 armor class (temp)
Super resistance White Blue + Green + 20 to all resistance (temp)
Bless White Blue + Purple Blessed for 6 hours
Stone skin White Blue + Orange Stone skinned for 6 hours
Haste White Yellow + Green Hastened for 6 hours
Extreme energy White Yellow + Orange +20 to primary stats(temp)
Heroism White Red + Orange Heroism for 6 hours
Restoration White Green + Purple Cures all conditions exept stone and dead
Supreme protection White Green + Orange +20 to armor class (temp)
Essence of Intellect White Blue + [Blue + Orange] +15 intellect, -5 might (permanent)1
Essence of Might Black Red + [Red + Orange] +15 might, -5 intellect (permanent)1
Essence of Personality Black Blue + [Green + Purple] +15 personality, -5 speed (permanent)2
Essence of Speed Black Red + [Yellow + Green] +15 speed, -5 personality (permanent)2
Essence of Accuracy Black Yellow + [Blue + Purple] +15 accuracy, -5 luck (permanent)3
Essence of Luck Black Purple +[Blue + Green] +15 luck, -5 accuracy (permanent)3
Essence of Endurance Black Red+[Green + Orange] +15 endurance, -1 to all others (permanent)
Divine power Black Purple+[Yellow + Orange] +20 level +1 year (temp)
Divine cure Black Orange + [Green + Purple] cures evrything
Divine magic Black Green + [Blue + Green] +100 spell points +1 year (temp)
Rejuvenation Black Green+[Yellow + Orange] Cures magical aging, -1 to all stats

All age effect are magical aging. The potions in the [ ] must be mixed before you mix it in the other(s), example: divine cure: mix a green and a purple potion and then mix the white potion you get with a orange potion. The potion pairs with the same number behind are complimentary, if a character drink both that character will get 10+ in both stats. If a character drink all "essence of" potions he'll/she'll get 9+ in all.

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