This is the location of dragon towers, stables and trainers.
Dragon Tower, stable
Earth expert
Fire expert
Air expert (above bank)
Water expert (island of east coast)
Body expert
Mind expert
Spirit expert
Learning expert (above self guild)
Bodybuilding expert
Meditation expert
Perception expert (above tavern)
Identify expert (above tavern)
Staff expert (south of town on mainland)
Ancient expert (north east of town on mainland)
Outside castle walls:
Stable
Shield expert
Leather expert
Chain expert
Plate expert
Dagger expert(behind tavern)
Bow expert
Inside castle walls:
Axe expert
Sword expert
Disarm expert
Identify expert
Diplomacy expert
Spirit master (you gotta be High Priest or honorary High Priest)
Repair expert
Staff expert
Spear expert
Leather expert
Fire master
Water master
Air master (requires Arch Mage)
Meditation master
Fountain of magic
Perception expert
Chain expert
Stable
Mace expert
Chain master
Perception master
Axe master (after finishing Avinril Smithers quest)
Spear master
Dragon tower, two stables,Council
and The Oracle
Sword expert
Dagger expert
Merchant expert
Earth expert
Water expert
Fire expert
Air expert
Body building master
Plate master (above castle temper, require Hero)
Dragon tower, stable
Repair expert
Light expert
Merchant master
Body master
Mind master
Earth master
Learning master
Castle Stone:
Repair master
Leather master
Dagger master
Disarm master
White Cap:
Dragon tower, stable
Bow expert
Mace expert
Dark expert
Diplomacy master (above castle)
Fake dragon tower, stable
Bow master (above castle Kriegspire)
Light expert
Dragon tower, stable
Dark expert
Sword master (require cavalier)
Mace master
Shield master
Ancient wepons expert
Staff master
Light master (require saintly reputation)
Ancient wepons master
Dark expert (require notouriuos reputation)
In a "chest"(acually
its a stone) the middle of three flat stones (somwhere inside the
black circle) lies the obelisk tresure (you must visit all 15
obelisk to "open" the "chest")
Fountain of youth (Just east
of the obelisk)
The hive
March 20
June 21
Sept 23
Dec 21
April - Blackshire
December - Bootleg Bay
August - Mire of the Damned
Goblin keep: Nilbog
Temple of Baa: central door sequence: north, east, west, south
Shadow guild (in frozen highlands): Fish, Time, Dark, Arrow
Castle Alamos orb password: JBARD
Tomb of VARN codes: (needs parchments to work): aruhu, yttocs,
ulus, yoccm, kcops, kirk
January - Bootleg bay
February - Mist
March - Silver Cove
April - Whitecap
May - Free Haven
June - Mire of the Damned
July - New Sorpigal
August - Kriegspire
September - Castle Ironfist
October - Kriegspire
November - Eel infested waters
December - Blackshire
Obelisk 1 | i | t | o | t | e | c | t | h | o | t | h | e | s | a | i | p |
Obelisk 2 | n | h | r | h | a | h | e | r | h | e | a | t | v | d | i | |
Obelisk 3 | e | t | e | c | p | e | e | r | s | o | e | d | e | |||
Obelisk 4 | t | h | a | a | t | l | t | e | n | l | c | |||||
Obelisk 5 | h | d | s | c | a | w | e | h | s | f | d | e | w | e | e | |
Obelisk 6 | e | r | b | t | h | i | e | a | e | u | u | , | o | ' | d | |
Obelisk 7 | a | y | , | e | n | i | s | n | n | a | n | s | . | |||
Obelisk 8 | l | g | g | t | s | c | l | n | ; | |||||||
Obelisk 9 | a | o | f | l | o | ' | h | . | h | b | t | i | d | p | ||
Obelisk 10 | n | n | a | i | f | n | t | i | e | i | f | t | u | |||
Obelisk 11 | d | r | e | e | h | f | o | t | y | h | z | |||||
Obelisk 12 | t | s | t | a | o | i | o | n | o | i | z | |||||
Obelisk 13 | o | o | n | h | t | f | d | o | r | s | t | u | s | l | ||
Obelisk 14 | f | o | t | e | h | f | e | h | e | |||||||
Obelisk 15 | n | r | h | t | f | c | e | h | r |
If you read this from the top
to the bottom it should be like this :
In the land of the dragon to north by far northwest, lies the
cache of the captain 'neath the weight of the least. Hid for the
ship of the sun before her functions ceased, lift the stone and
you have won; this riddle's puzzle pieced. The stone is in
dragonsand, more onfo with the dragonsand map.
Name: | Type: | Mix: | Effect: |
Magic | Blue | Blue herb | +10 spell points |
Energy | Yellow | Yellow herb | +10 primary stats (temp) |
Cure wounds | Red | Red herb | +10 hit points |
Resistance | Green | Blue + Yellow | +10 all resistances (temp) |
Cure poison | Purple | Blue + Red | Cures poison |
Protection | Orange | Red + Yellow | +10 armor class (temp) |
Super resistance | White | Blue + Green | + 20 to all resistance (temp) |
Bless | White | Blue + Purple | Blessed for 6 hours |
Stone skin | White | Blue + Orange | Stone skinned for 6 hours |
Haste | White | Yellow + Green | Hastened for 6 hours |
Extreme energy | White | Yellow + Orange | +20 to primary stats(temp) |
Heroism | White | Red + Orange | Heroism for 6 hours |
Restoration | White | Green + Purple | Cures all conditions exept stone and dead |
Supreme protection | White | Green + Orange | +20 to armor class (temp) |
Essence of Intellect | White | Blue + [Blue + Orange] | +15 intellect, -5 might (permanent)1 |
Essence of Might | Black | Red + [Red + Orange] | +15 might, -5 intellect (permanent)1 |
Essence of Personality | Black | Blue + [Green + Purple] | +15 personality, -5 speed (permanent)2 |
Essence of Speed | Black | Red + [Yellow + Green] | +15 speed, -5 personality (permanent)2 |
Essence of Accuracy | Black | Yellow + [Blue + Purple] | +15 accuracy, -5 luck (permanent)3 |
Essence of Luck | Black | Purple +[Blue + Green] | +15 luck, -5 accuracy (permanent)3 |
Essence of Endurance | Black | Red+[Green + Orange] | +15 endurance, -1 to all others (permanent) |
Divine power | Black | Purple+[Yellow + Orange] | +20 level +1 year (temp) |
Divine cure | Black | Orange + [Green + Purple] | cures evrything |
Divine magic | Black | Green + [Blue + Green] | +100 spell points +1 year (temp) |
Rejuvenation | Black | Green+[Yellow + Orange] | Cures magical aging, -1 to all stats |
All age effect are magical aging. The potions in the [ ] must be mixed before you mix it in the other(s), example: divine cure: mix a green and a purple potion and then mix the white potion you get with a orange potion. The potion pairs with the same number behind are complimentary, if a character drink both that character will get 10+ in both stats. If a character drink all "essence of" potions he'll/she'll get 9+ in all.
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